Scratch na Escola
O Scratch, concebido no MIT, é uma linguagem de programação acessível a todos, na Escola e em casa. Ferramenta web 2.0, promove o potencial criador colocando o utilizador no centro da produção de conteúdos sobre qualquer tema. Como aprender com as TIC utilizando este recurso? Neste webinar partilharemos respostas, deixando coordenadas de autonomia e sementes para o desenvolvimento de uma comunidade de educadores, dispostos a partilhar as suas aventuras com o Scratch.
Bibliografia de apoio
- Maloney, J., Burd, L., Kafai, Y., Rusk, N., Silverman, B., and Resnick, M. (2004). Scratch: A Sneak Preview. Paper presented at the Second International Conference on Creating, Connecting, and Collaborating through Computing, Kyoto, Japan.
http://llk.media.mit.edu/projects/scratch/ScratchSneakPreview.pdf - Maloney, J. H., Peppler, K., Kafai, Y., Resnick, M., and Rusk, N. (2008a). Programming by
choice: urban youth learning programming with Scratch. SIGCSE Bull. 40, 1 (Feb. 2008), 367-371.
http://web.media.mit.edu/~mres/papers/sigcse-08.pdf - Maloney, J., Peppler, K., Kafai, Y. B., Resnick, M. and Rusk, N. (2008b). Digital Media
Designs with Scratch: What Urban Youth Can Learn about Programming in a Computer Clubhouse. Proceedings published in the 2008 International Conference of the Learning Sciences (ICLS), June, University of Utrecht, Utrecht, Netherlands.
http://kpeppler.com/wp-content/uploads/2010/10/2008_Peppler_Media_Designs.pdf - Marques, M. T. (2008). Scratch…?. Educação e Matemática, 96 (pp. 45-48).
http://eduscratch.dge.mec.pt/index.php?option=com_docman&task=doc_download&gid=11&Itemid=40 - Marques, M. T. (2009). Recuperar o engenho a partir da necessidade, com recurso às tecnologias educativas: Contributo do ambiente gráfico de programação Scratch em contexto formal de aprendizagem. (Manuscrito não publicado). Lisboa: Faculdade de Psicologia e de Ciências da Educação da Universidade de Lisboa. http://eduscratch.dge.mec.pt/index.php?option=com_docman&task=doc_download&gid=43&Itemid=40
- Monroy-Hernández, A. (2007). ScratchR: sharing user-generated programmable media.
Interaction Design for Children Conference, Aalborg, Denmark.
http://web.mit.edu/~amonroy/www/papers/idc07.pdf - Monroy-Hernández, A. and Resnick, M. (2008). Empowering kids to create and share
programmable media. Interactions, March-April 2008 (pp. 50-53).
http://www.mit.edu/~amonroy/papers/interactions.pdf - Papert, S. (2005). Teaching Children Thinking. Contemporary Issues in Technology and
Teacher Education, 5 (3) (pp. 353-365).http://www.citejournal.org/articles/v5i3seminal3.pdf
http://www.citejournal.org/articles/v5i3seminal3.pdf - Peppler, K., Kafai, Y. (2007b). From SuperGoo to Scratch: Exploring Media Creative
Production in an Informal Learning Environment. Journal on Learning, Media, and
Technology, 32 (2) (pp. 149-166).
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.88.6933&rep=rep1&type=pdf - Information Technology Report: Readiness for the Networked World (pp. 32-37).
Oxford: Oxford University Press.
http://llk.media.mit.edu/papers/mres-wef.pdf - Resnick, M. (2003). Playful Learning and Creative Societies. Education Update online,
February 2003. em
http://www.educationupdate.com/archives/2003/feb03/issue/child_playfullrng.html - Resnick, M. (2007a). Sowing the Seeds for a more creative society. Learning and Leading
with Technology, International Society for Technology in Education (ISTE), December/January 2007-08 (pp. 18-22).
http://web.media.mit.edu/~mres/papers/Learning-Leading-final.pdf
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